CYB3 Rules

CLAREMONT YOUTH BASKETBALL


RULES OF PLAY: CYB3


Revised 12-05-2017


CYB3 Format:

CYB3 is three on three (3v3) basketball played on 1 half court. All standard rules and regulations apply with the exception to those detailed in this document.


Section I: Safety and Conduct


  1. Safety First:

The playersâ?? safety and health is the first concern of Claremont Youth Basketball.  

The referee may stop the game at any time to determine the condition of a player who may be injured or suffering from health problems.  Play shall resume as soon as reasonable.


  1. Concussion Related Injuries:

If a player is suspected of having a concussion:

  • The player is immediately removed from play or practice.
  • If a player is kept out of play or practice due to a concussion they cannot return to CYB practices or games until they provide a written clearance from a licensed physician.

  1. Coach/Player Conduct:

Sportsmanship is the expected conduct for all coaches and players.


  1. The head coach is responsible for all conduct of his or her team on the court, the bench, and for spectators viewing the game who are associated with the team (parents, family and friends).

  1. Any coach or player receiving a technical foul will result in the opposing team receiving 1 free throw worth 2 points and possession of the ball.  Any player on the opposing team who is on the court at the time of the technical foul may attempt the free throws.

  1. Coaches are encouraged to sit during games.  However, the head coach only may stand in the area immediately in front of their team bench.



Section II: Rules Governing Time of Play


  1. Length of Game:
    1. Each game shall consist of four (4) 10 minute periods.
    2. There will be a 30 second substitution break at approximately 5 minutes of each period.

  1. Period Breaks:
    1. There will be a three (3) minute half-time break.  
    2. There will be a 30 second substitution break in between each period with the exception of the half-time break.

  1. Clock:
    1. The clock shall run throughout the playing periods, with the following exceptions:
      1. The clock will stop on all shooting fouls until the player is given the ball at the line for the first shot.  
      2. The clock will stop for all timeouts (referee or team).
    2. During the final two (2) minutes of the 4th period, if the difference in score is 15 points or less, the clock will stop on all whistles for the remainder of the game.

  1. Timeouts:
    1. Each team is permitted two (2) timeouts per half for a total of four (4) timeouts per game.  
    2. No more than two (2) timeouts may be used in a single period.
    3. Unused timeouts from the first half do not carryover to the second half.
    4. The head coach or any player on the court may request timeouts.

  1. Forfeit:
    1. The game will be forfeited if one team is not ready to play 10 minutes after the scheduled game time.  
    2. A minimum of 2 players on the court is required to start a game.  A game may continue as long as there is at least one eligible player on the court.  
    3. Referees are required to remain at the game site and work an organized practice game or controlled scrimmage, leaving adequate time to start the following game on schedule.

Section III: Rules Governing Play


  1. Starting the Game
    1. The game starts with a jump ball at the free throw line. The team that secures the tip must â??Clear the Ballâ?? by retreating to behind the 3 pt line.

  1. Made Basket
    1. After a made basket, there is a change of possession.
    2. There is no need to â??checkâ?? the ball. Play can start once the ball and player are inside the half court circle.
    3. Both feet and the ball need to be in the half court circle to be considered set for play to start.  
    4. Play can start with a pass or dribble in.

  1. Clearing the Ball
    1. Upon change of possession, the team must â??Clear the Ballâ?? by retreating to behind the 3 pt line. A change in possession results from:
      1. The defensive team securing the rebound from a shot that hits the rim.
      2. A turnover as the result of a steal.
    2. The ball and both feet of the player with the ball must be behind the 3 pt line to constitute a Clear.
    3. If the ball does not hit the rim (air ball or backboard only) on a shot and the defensive team secures the ball, the team does not need to Clear the Ball.

  1. Defense:
    1. Teams may play zone or man-to-man defense at any time during the game.
    2. Teams are permitted to defend the clearing of the ball after a change of possession.

  1. Ball Out of Bounds
    1. A ball out of bounds will results in a reset of play from the half court circle for the team awarded possession.

  1. Fouls and Free Throws:
    1. Each player will be allowed up to 6 personal fouls.
    2. Free throws will not be awarded for any common fouls until the opposing team has collected five (5) team fouls per half.
      1. The team that has been fouled will be awarded possession of the ball at the half court circle until the opposing team has collected five (5) team fouls in that half.
      2. Team fouls will be reset at half-time.
    3. Teams enter the â??Bonusâ?? and free throws will be awarded for common fouls as follows after five (5) team fouls per half:
      1. One shot worth 1 point for a foul on a made basket or common foul.
      2. One shot worth 2 points for a foul on a missed basket.
      3. One shot worth 3 points for a foul on a missed 3 pt shot.
      4. One shot worth 4 points for a foul on a missed 4 pt shot.
      5. If the free throw is missed, zero (0) points are awarded.
    4. Free Throw Line Up
      1. The free throw line will be the regulation fifteen (15) feet.
      2. All non-shooting players must be behind the 3 pt line for the free throw.
      3. All non-shooting players can advance to the rebound upon release of the shot.
      4. The free throw shooter advance to the rebound once the ball has hit the rim.
      5. Upon securing the rebound, the ball must be cleared before proceeding regardless of which team secures the rebound.  

  1. Mercy Rule: There is no mercy rule in CYB3.

Section IV: Additional Rules Governing Play:


  1. 4 pt Shot:
    1. There will be 3 areas marked on the court from which a made basket is worth four (4) points.
    2. A shot made by a player shooting with any part of the shooters foot touching the marked area is worth four (4) points.

  1. Shootout:
    1. In the result of a tie after regulation time, the game will be decided by a Shootout. All players on each team will shoot one 3 pt shot from a location of their choice. Teams will alternate shooters unless two baskets are available to shoot simultaneously. The team with the most made baskets after all players have shot has won the game.
    2. If there is an uneven number of players the opposing team selects who will shoot twice.

Section V: Rules Governing Player Participation


  1. Player Participation: Each player must sit one full continuous 5 min period in each half. Exception: If a team has only 2 or 3 players.

  1. Substitution:
    1. Substitution during the first 3 periods occurs at the substitution breaks. Exception: Injury or health problems.
    2. During the 4th period, players may be substituted freely.

  1. Late Player Arrival: If a player arrives after the start of the game, that playerâ??s participation will begin at the start of the next full period.

  1. Injury or Health Problems:
    1. If a player is injured or becomes sick and is unable to continue playing, the coach of the player will direct the scorekeeper to enter the playerâ??s name, number, and period of play in the scorebook. The player will be ineligible to re-enter the game, and no player participation penalty will be imposed.
    2. If a player is injured or becomes sick and is temporarily removed from the game, the player will be eligible to re-enter at the discretion of the coach and the referee. Injured or sick players who recover should be re-inserted in the game. The partial period of play will constitute one full period for the injured player. The substituting player is still required to sit out one full period.  . A team may finish a period with fewer than three (2) players.
    3. If a player receives an injury that bleeds, that player must be removed until the bleeding stops and the wound is bandaged. All wounds will be treated; any blood on the jersey must be removed to the satisfaction of the official.

  1. Practices: If a player misses consecutive practices without an excuse, the coach will notify the parents of the player. If the player misses a third consecutive practice, the coach will notify the parents and the Commissioner and the player can be declared ineligible to participate in the next scheduled game at the discretion of the Commissioner and the coach. The Commissioner and the coachâ??s decision may be appealed to the CYB Board.

  1. Failure to Follow the Player Participation Rule:
    1. If a team does not comply with the player participation rules, the offending team shall forfeit the contest, but only after the coach of the offending team has been advised of the violation and all efforts in the spirit of fair-play and sportsmanship to resolve the situation have been exhausted. Any protest must be entered in the official scorebook before the game is completed. The Commissioner must be notified within three (3) days of the protest by the coach of the team filing the protest. The CYB Board will then rule on the protest before the next scheduled game.  
    2. Additionally, any coach that is determined to have violated the player participation rules or discouraged players from participating in CYB games when they were otherwise healthy and able, will be subject to disciplinary action by the CYB Board.  Disciplinary action may include suspension or expulsion from the league.




Send Your Feedback